u4gm How to Complete Arc Raiders Week 7 Trials Easy Tips Guide

Alam560
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Blev medlem: tis dec 09, 2025 8:19 am

u4gm How to Complete Arc Raiders Week 7 Trials Easy Tips Guide

Inlägg av Alam560 »

This week’s Trials are pretty relaxed, and you can squeeze extra value out of them if you plan around Night, Hidden Bunker or Electromagnetic Storm rotations, especially when you are also farming an ARC Raiders BluePrint or two along the way. Those modifiers give you double XP, so three-star progress moves a lot faster than it looks on paper. The only thing that really slows people down is the Supply Drop objective; the rest is just mowing through different bot types while the XP rolls in.



Small Bots And Easy XP
For Ticks, Fireballs and Pops, Stella Montis is still the go-to. The place is tight, mostly indoors, and you feel it the second you leave spawn. You do not have to run around half the map like you do on the open zones. I usually bounce between the Assembly area, Medical Research and the Lobby. Those three spots keep throwing Pops and Fireballs at you, and they give ok XP, so you are never standing around waiting. Ticks are pretty much everywhere, and you will hear that little skitter sound before you see them, so just stomp or tap-fire them as you move. No need to burn your best gear in here; the free loadout is more than enough unless you are trying to flex.



Supply Drops Without The Stress
The Supply Drop trial is where people start to grumble, mainly because Stella Montis does not roll those containers. You need to jump to Buried City or Spaceport. Buried City feels better for most players, since you can spin the camera, check the skyline and spot those yellow flares fast. One thing a lot of Raiders miss: you do not have to be the one who fires the flare. If another squad is chill and calls one in, just jog over, let them open it and then search the container after them. It still counts for your trial, no drama. Do that three times and you are done, even if you never spent a flare yourself.



Forcing Wasp Spawns
Wasps are easiest in Spaceport. Climb up onto the Arrival or Departure roofs, take a breath, and start scanning the air lanes. They loop around the terminals often enough that you will pick a few off without moving much. If the sky looks dead, you can force the game’s hand. Find a Snitch, tag it so it panics, and then back off a bit. Do not finish it right away. It will scream for help and pull in two Wasps and a Hornet, which is perfect for the trial count. Anvil and Ferro both feel good here, since clipping off those rotary fans is way quicker than chasing their whole health bar.



Bastions, Queens And Quiet Boss Lobbies
Bastions are chunky, but they are not rare. Run a Night Raid and check the tunnel just north of Checkpoint on Blue Gate, or the bottom floor of Loading Bay in Stella Montis, where they show up consistently. If your stash is stacked, two Wolfpack Grenades solve the whole fight in a couple of seconds. If you are saving cash, grab an Anvil and a pile of Heavy ammo, focus the yellow leg joints to cripple it, then sprint behind and dump into the core. It is a bit sketchy, but it works once you learn the timing. For Queens or Matriarchs, squads in standard queues often just want to PvP, so Solo queue weirdly ends up friendlier. People there are more likely to throw up a quick truce and burn the boss together. Hullcrackers or the Equalizer are ideal if you have them; if you are low on resources, you can still show up with an Anvil, plenty of ammo and look for others already fighting while you quietly farm your cheap ARC Raiders BluePrint progress at the same time.